Lots of Time to Think About Nothing
Dec. 29th, 2006 01:05 amI made a start to repainting the house today, at my sister's prompting. The undercoat is now done of half of the dining room. Well, I did say "a start." When my sister returns tomorrow, hopefully we'll get more done with the extra pair of hands to safely reshuffle furniture. A lot of filling and sanding needing done too.
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I picked up Lord of War for six quid in Blockbuster. Having seen it before, I watched it with audio commentary first. Something that struck me, listening to the commentary is how much CG had been employed by the film that went unnoticed by the audience. People can have limbs digitally amputated, Capetown can stand in seamlessly for New York, gunshot wounds added after the fact, and whole sequences produced on computer, without drawing attention to themselves.
The sequence in question was one that raised a smile, whilst at the same time serving the story. An almost diametric opposite to Fincher's CG wankery, which, whilst incredibly clever, served only to draw attention to itself. I'm incredibly pleased for films like Lord of War and Irreversible, that use CG and digital compositing as a means of extending and solidifying reality as opposed to supplanting it.
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Something else that's been on my mind lately is the lack of attention I've given to videogames in my life over the past year. I've missed out on so much that's good. I think it's time I re-evaluated the way I spend my time and money and returned my focus to that which is important. I want to buy a Neo Geo this year, but before that, there are a fair few significant PS2 releases that I must catch up on. Not least of which are the Cave shoot 'em ups Ibara and Mushihime Sama.
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I picked up Lord of War for six quid in Blockbuster. Having seen it before, I watched it with audio commentary first. Something that struck me, listening to the commentary is how much CG had been employed by the film that went unnoticed by the audience. People can have limbs digitally amputated, Capetown can stand in seamlessly for New York, gunshot wounds added after the fact, and whole sequences produced on computer, without drawing attention to themselves.
The sequence in question was one that raised a smile, whilst at the same time serving the story. An almost diametric opposite to Fincher's CG wankery, which, whilst incredibly clever, served only to draw attention to itself. I'm incredibly pleased for films like Lord of War and Irreversible, that use CG and digital compositing as a means of extending and solidifying reality as opposed to supplanting it.
--
Something else that's been on my mind lately is the lack of attention I've given to videogames in my life over the past year. I've missed out on so much that's good. I think it's time I re-evaluated the way I spend my time and money and returned my focus to that which is important. I want to buy a Neo Geo this year, but before that, there are a fair few significant PS2 releases that I must catch up on. Not least of which are the Cave shoot 'em ups Ibara and Mushihime Sama.